Oct 18, 2006, 03:10 AM // 03:10
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#1
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Wilds Pathfinder
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
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Le Build (Balanced Spike)
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Oct 18, 2006, 03:43 AM // 03:43
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#2
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Desert Nomad
Join Date: Dec 2005
Profession: N/Mo
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Make your PD mes a FC tainted Me/N with PP/SD, and try bringing vig spirit on the HL monk, maybe? I dunno, nice looking build though, would like to try it. An Ether Renewal Bonder might be pretty nice to, due to all these enchants floating around as you have to keep slamming Balth's spirit on yourself due to prodigy removing it every use.
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Oct 18, 2006, 07:44 AM // 07:44
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#3
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Wilds Pathfinder
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
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Quote:
Originally Posted by [Apple]
Make your PD mes a FC tainted Me/N with PP/SD
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Good lord, why?
Quote:
and try bringing vig spirit on the HL monk, maybe?
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I really do like Vig Spirit, especially on HL monks, but I don't see these characters really getting a bood benefit out of it. The Warrior could for sure, but the other guys just aren't casting enough.
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Oct 18, 2006, 09:54 AM // 09:54
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#4
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Forge Runner
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Quote:
Originally Posted by Vindexus
GET OFF YOUR A**ES AND GET F**KING GWBBCODE!!!
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Would be nice
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Oct 19, 2006, 08:02 AM // 08:02
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#5
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Desert Nomad
Join Date: Dec 2005
Profession: N/Mo
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Quote:
Originally Posted by [Apple]
Make your PD mes a FC tainted Me/N with PP/SD, and try bringing vig spirit on the HL monk, maybe? I dunno, nice looking build though, would like to try it. An Ether Renewal Bonder might be pretty nice to, due to all these enchants floating around as you have to keep slamming Balth's spirit on yourself due to prodigy removing it every use.
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Hehe, who am i kidding, i just want someone to replicate this in actual competitive gameplay
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Oct 19, 2006, 11:49 AM // 11:49
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#6
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Ascalonian Squire
Join Date: May 2006
Profession: W/
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Hex removal?
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Oct 19, 2006, 12:00 PM // 12:00
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#7
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Academy Page
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Hex Builds are quite rare and you can always interrupt some hexes. So I don't think you'll have major problems.
However, once Hex Builds see more play, I'd run Remove Hex on the Mesmer and maybe Inspired Hex instead of Infuse (Thus changing Healing Touch to something else?) and that's it.
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Oct 19, 2006, 12:33 PM // 12:33
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#8
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Jungle Guide
Join Date: Oct 2005
Location: Sept-Iles, QC, Canada
Guild: Les Tricératops Sont Nos [Amis]
Profession: Mo/
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actually hex builds are getting more and more popular. In one way or another, you need draw conditions, ditch a seed or party on the air E/Mo
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Oct 19, 2006, 01:36 PM // 13:36
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#9
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Ascalonian Squire
Join Date: May 2006
Profession: W/
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I don't think Draw is completely necessary here with only one war and an RC. That being said, RC is going to get a kick in the face by Humility, and you arent going to have any condition removal.
I suggest switching the monks to look like this:
Infuse Health, Healing Light, Dwayna's Kiss, Healing Touch, Inspired Hex, Healing Seed, Healing Whisper, Channeling
Restore Conditions, Reversal of Fortune, Guardian, Mend Ailment, Inspired Hex, Holy Veil, Channeling, Spirit Bond/Protective Spirit
That gives you pretty much everything you want, with additional hex protection. Sure, you don't get the second copy of HP, but is that really necessary in a 6v6, 2 monk build?
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Oct 20, 2006, 05:19 PM // 17:19
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#10
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Elite Guru
Join Date: Sep 2005
Location: Manchester, England
Guild: SMS/Victrix
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I think the build is good. Would be even better if room for a 2nd dedicated interrupted could be found. And you may find yourself wanting humility for the countless psychic distractions you will face. Seed is completely priceless when you are holding, I wouldn't drop any of them
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